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  • Pottery’s role in society through the lens of video games

    The line between media and society has an arrow on both ends: a society’s cultural artefacts reflect its relationships, power structures, attitudes and so forth. Likewise, the media consumption in said society shapes, if subtly, its understanding of society, of culture, of history. It seems thus only fitting to ask: how are video games portraying potters and its role in (our) society?